So what's going on here, exactly?

Tomorrow Today Labs is a VR studio that's not afraid to double down on technology we think will change the world. Ex-Nintendo, ex-Microsoft, 100% beef. We like our games indie and our VR room-scale.

Currently working on NewtonVR and an unannounced game for the HTC Vive. There'll be updates about our projects on this page from time to time, so be sure to check back.


Current projects




Hours spent in VR


Cups of coffee


Stuff we've made, stuff in progress.


VR design & development writing from the TTL crew.


Reducing cognitive load in VR: 6 ways to improve your VR UX

Adrienne Hunter

First of all, what is cognitive load and where does it come from? Simply put, cognitive load is the amount of mental processing power needed to use your...

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Accessibility in VR: Head Height

Brian Van Buren

My name is Brian Van Buren, and I am the Narrative Designer at Tomorrow Today Labs, a VR studio based in Seattle. I am also a wheelchair user...

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Newton VR: Physics-based interaction on the Vive

Nick Abel

We recently decided to rebuild our interaction system, which acts as the glue connecting player input from the Vive controllers to objects in game...

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Keith Bradner


Loves helping virtual reality realize its potential. Previously VREAL, Humeware, Microsoft. Islay scotch sundaes.


A rotating cast of contributors doing what they do best when it works for everyone.

Nick Abel

VR Developer

Nick is just happy to be here. Programmer padawan. Definitely graduated from college. Voluntarily lives on the Eastside.

Brian Van Buren

Narrative Designer

Brian has seen some shit, man, you don't even know. Writes solo like a fighter jet. Ex-Nintendo, ex-Sierra. Out & proud luchador.

Wesley Eldridge

Lead Artist / Senpai

Wesley's got the best hugs. +50 visual wizardry when tapped. Indie as fuck. Can name ten magical girl series on command.

Joshua Du Chene

♫ Audiomancer ♫

Joshua is permanently caffeinated. Apply liberally to audio channels and enjoy. Ex-academia. Stole a ninja's shoes.

Carli Wood

3D / Technical Artist

Carli is the master cat herder. Jetsetter of the art world. Former shoe fairy. Dreams of someday going to a Dethklok show.

Dan Awesome

VR Developer

Dan: enter the physics wizard. One-man game dev machine. Ex-Nintendo, ex-Big Fish. Rarest metal on planet Earth.

Amanda End

VR Developer

Amanda has a god complex... for programming. VR dev gun-for-hire. Ex-artist. Bikini fly-fisher & vintage TV connoisseur.

Abigail Callis

UX Design

Abby calls it like she sees it. Usability acolyte. Community UX. Ex-sales. Once killed a project just to watch it die.